Apart from that particular system, all the remaining ones were able to offer a constant 60fps experience. However, there were drops below 50fps, and we did experience some framepacing issues. With Hyper Threading enabled, our dual-core system was able to offer an average of 101fps. And even at 1280×720 (on Ultra settings, obviously) we were limited by our GPU and not our CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Marvel’s Avengers is using the Foundation Engine and contrary to Shadow of the Tomb Raider, it does not require a high-end CPU. This area features lots of enemies and destruction, so it should – theoretically – be representative of the game’s overall performance. As such, we’ve decided to benchmark the New Jersey mission at the beginning of the game. Marvel’s Avengers does not come with a built-in benchmark. Additionally, you can enable Screen Space Contact Shadows, Tessellation, Lens Flares, Motion Blur and more.
There are also settings for Screen Space Reflections, VFX Quality, Enhanced Water Simulation and Enhanced Destruction. PC gamers can adjust the quality of Textures, Shadows, Depth of Field, LOD, Ambient Occlusion and Volumetric Lighting. Nixxes has added lots of graphics settings to tweak. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680.
We also used Windows 10 64-bit, the GeForce driver 452.06 and the Radeon Software Adrenalin 2020 Edition 20.8.3 drivers.
Square Enix has provided us with a review code so it’s time to benchmark this game and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. Nixxes Software has been handling the PC version and, surprisingly enough, Intel has helped develop PC-exclusive graphics improvements.
I never noticed any dips in framerate no matter how intense the on-screen action became, so that was nice.
This didn't detract at all from the overall experience, and most of the effects, environments, assets, and animations look great. You'll also find in Manhattan that it becomes slightly more obvious that this game was simultaneously developed for pretty much every major current and last-gen platform, as the visual engine doesn't seem as optimized as it should be textures and objects pop in regularly, and you can typically see the draw distance horizon plainly as you move about. It's basically an enormous playground with puzzles, secrets, quests, and petty criminals who need a whoopin'. base – but you'll find that the majority of your time will be spent among Manhattan's city streets, especially when you want to play around with faster moving characters or heroes who can fly. There are seven other open hub areas throughout the game that offer additional variety – everything from Asgard, to South Africa, to the S.H.I.E.L.D. The city of Lego Marvel Manhattan is expansive and there's a ton to see, do, and unlock. System: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, PlayStation Vita, Nintendo 3DS, Microsoft Windows